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1. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Thrydwulf Khodan wrote: 2E slots on the new Scouts place the current Logi suits into a difficult position. Scouts will now have as many Equipment slots as Basic and Advanced Caldari Logi and Amarr Logi suits. Addressing the bolded section:...
- by Templar 514 - at 2014.02.03 19:16:00
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2. [Request/Feedback] Amarr light weapons punishment system - in Feedback/Requests [original thread]
Ulysses Knapse wrote: The Caldari dropsuit is "notoriously uncomfortable" in the dev blogs, but the Amarr dropsuits have no such mention. You've never read the item description for the Amarr Assault suit, have you.
- by Templar 514 - at 2013.12.24 00:07:00
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3. [Request] Remove light/heavy weapon penalty vs Vehicles. - in Feedback/Requests [original thread]
Kazu Fujiwara wrote: If you can do that while someone is driving it, I would congratulate you and give you a cookie. Ulysses Knapse wrote: But it doesn't count as 1-clipping something if it's already been heavily damaged... Also, getting ...
- by Templar 514 - at 2013.12.16 19:44:00
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4. [Request] Remove light/heavy weapon penalty vs Vehicles. - in Feedback/Requests [original thread]
Well, it's actually possible to 1-clip an unshielded Saga LAV with an ADV-level RR. Of course, that's the catch- you've got to drop the shields first, and be really close up. But it is a good way to horde the delicious warpoints.
- by Templar 514 - at 2013.12.16 18:39:00
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5. ISK Differences between EVE supported players and Dust exclusive players - in Feedback/Requests [original thread]
I'm honestly unsure of the ability of a fleet of Goons to take over a bombardment sat. Half of this is because I doubt even higher-up Goon FCs who actually do know what their doing even understand FW mechanics. The other half is because EVE-side ...
- by Templar 514 - at 2013.12.09 03:00:00
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6. ISK Differences between EVE supported players and Dust exclusive players - in Feedback/Requests [original thread]
Ultimately the issue is actually closed/open beta vets sitting on enormous piles of ISK from the Chromosome-to-Uprising asset refund. Believe me, I've tried to transfer ISK to my DUST character from my EVE character, and it doesn't work. Not in a...
- by Templar 514 - at 2013.12.09 02:51:00
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7. [Feedback] Commando suit has too few gains compared to the trade-offs, compared ... - in Feedback/Requests [original thread]
As someone who is slightly knowledgeable about the Commando suit, I can say with authority that the Commando ak.0 has 2 high slots, not one. That said, it's still very UP.
- by Templar 514 - at 2013.12.04 19:15:00
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8. Matchmaking - The simple fix we need - in Feedback/Requests [original thread]
I think that you make good points, but I also disagree with what should be done to 'fix' matchmaking at present. It's a semi-known fact that part of the reason the MM is broken right now is due to a lack of players; we pretty much don't have enoug...
- by Templar 514 - at 2013.12.04 17:54:00
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9. Reactive Plates discussion - in Feedback/Requests [original thread]
Justin Tymes wrote: Again you're point doesn't make any sense. 1HP/s is garbage and not worth the space, you're better off using an Armor plate that can actually help you tank something. 2 HP/s is barely worth anything, especially at a cost of ...
- by Templar 514 - at 2013.11.18 20:14:00
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10. Reactive Plates discussion - in Feedback/Requests [original thread]
Justin Tymes wrote: So you're saying 1 HP/second is making a difference? You might as well be using Militia Repair. 40HP sure as hell isn't worth it, that's not even surviving an AR bullet. The Point<-- Your Head<-- So, listen, I'll...
- by Templar 514 - at 2013.11.18 06:15:00
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11. Reactive Plates discussion - in Feedback/Requests [original thread]
You are also aware that reactive plates consume only one low slot, rather than two like a plate+rep combo? And that Minja suits only have two low slots, and generally use one for something like, say, kincats?
- by Templar 514 - at 2013.11.18 01:33:00
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12. Buy Isk - in Feedback/Requests [original thread]
LHughes wrote: Really? Thats abit harsh don't you think. Thanks dude <3 Which part? I'm guessing you're talking about the part where "RMT=FOREVERBAN", but CCP has always maintained such a position- you RMT, you get banned. It's the case...
- by Templar 514 - at 2013.11.09 21:57:00
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13. Buy Isk - in Feedback/Requests [original thread]
Short answer: no, you can't do so. Long answer: That would be "RMT" or Real Money Trading, which is illegal under the EULA, and will get you banned.
- by Templar 514 - at 2013.11.09 21:31:00
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14. [Feedback] Playing Dust 514 is more frustrating than fun (protostomping) - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: *snipped generally good ideas* I rather like where this tiericide gig is going. In EVE it's a really cool thing, so I do agree we should bring it over to DUST. Also, if this means that suddenly my Amarr Logi is...
- by Templar 514 - at 2013.11.08 00:00:00
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15. Raising Reload awareness. - in Feedback/Requests [original thread]
Jungian wrote: I havent said once that "I am right and you are wrong". I am looking at the mechanic objectivly and from a realistic point of view, while youre trying to TELL me I'm wrong and why it wont work from a "realism will hurt us" point ...
- by Templar 514 - at 2013.11.05 02:54:00
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16. Raising Reload awareness. - in Feedback/Requests [original thread]
Jungian wrote: Exactly. That is the real reason why those 2 casuals keep trying to TELL me its a bad idea. Ad hominem attacks do not a rebuttal make. But if you want to go there, then I can always bring up the fact that you aren't actually e...
- by Templar 514 - at 2013.11.04 20:56:00
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17. Raising Reload awareness. - in Feedback/Requests [original thread]
Jungian wrote: *snipped irrelevant insults* Look, I've been quite civil in this discussion, so I'd appreciate it if you would extend the same courtesy to me. Jungian wrote: I was not looking out to make the reload mechanic the same acros...
- by Templar 514 - at 2013.11.04 01:41:00
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18. Raising Reload awareness. - in Feedback/Requests [original thread]
Jungian wrote: hah, your arguments are so moot and pretty deflecting. now its suddenly about conserving manhours put into code? conserving manhours? seriously? did you work for CCP and got fired? and please. DUST has been changing none stop si...
- by Templar 514 - at 2013.11.03 22:04:00
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19. Raising Reload awareness. - in Feedback/Requests [original thread]
A Commander role has been something floated as a potential/likely feature. Matchmaking is halfway broken, but mostly because of the low player counts DUST is currently trudging through. When it comes down to it, this is the kind of mechanic that ...
- by Templar 514 - at 2013.11.03 07:26:00
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20. Raising Reload awareness. - in Feedback/Requests [original thread]
Galvan Nized wrote: Because it follows an FPS convention. Seriously you're getting too wrapped up in the futuristic lore and just adding your spin however you want. Again if your suit can recharge cells, why do we need to even reload at all? Ho...
- by Templar 514 - at 2013.11.03 05:48:00
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